![]() This determines the “length” of the crosshairs, or rather how large the crosshair is on your screen. From 0 for no crosshair to 100 for something silly, you can adjust this value in increments of 0.5 to fine tune your thickness.Ĭl_crosshairsize. The higher the value, the thicker the crosshair. This determines the thickness of the crosshair bars. If you want a crosshair with some see through attributes, this is the value to play with.Ĭl_crosshairthickness. This “alpha” is simply the opacity, or transparency of a crosshair. The first command enables or disables the alpha (use 1 to enable and 0 to disable), and the second adjusts the alpha, a value from 0 to 200 or so. These variables can be played around with in both the online tool and the steam workshop map, so experiment a lot until you find something you like.Ĭl_crosshairusealpha and cl_crosshairalpha. So with style out of the way, let’s dig into the nitty gritty of what makes crosshairs so special. This is particularly useful for those who’ve mastered movement but need to work on spray control. Style 5 is is dynamic only when shooting. Most high level (professional) players use this style. It will expand when you move or shoot, as well as collapse a bit when you crouch. Style 3 is extremely dynamic, along the same vein as style 0. Style 2 dynamic and adds a “split” piece to the crosshair to illustrate inaccuracy when moving or shooting. These are simple in shape but vary in properties. Styles 2-5 are the classic crosshairs, as made famous by CS:Source and CS 1.6. Style 1 is identical to style 0 in every way except the crosshair is static, meaning it will not expand when you move or shoot. It will also put an X in the crosshair when targeting a friendly, a cue to not fire at them. This crosshair will by default turn RED when you’ve targeted an enemy, but stay whatever color you set it to otherwise. It is a dynamic crosshair, which means it will open or expand when running, walking, anything to do with movement, as well as when you shoot your weapon. Style 0 is the absolute default crosshair in CS:GO. In the console, this is written as cl_crosshairstyle n where n is a number between 0 and 5. There are six types of crosshair styles in CS:GO that are available to choose from. The style of your crosshair determines whether or not it moves when you shoot, run, walk, or stand still. Spaces are necessary, so make sure you’re typing these correctly or you won’t see any change. ![]() The proper syntax for writing in the console should look like this. You can bring up the console with the tilde key ~/` which is just left of the number one on a standard US and UK qwerty keyboard. This article won’t discuss how to use these particular tools individually, but rather cover the broader concepts that both tools take advantage of.įirst thing, make sure the developer console is enabled to manually play with these values. Some images are provided below to show you what the latter of these tools look like in action. Also recently there was a fantastic tool released through the steam workshop called crashz' Crosshair Generator v2. My first crosshair was created through a website called. It’s a fundamental thing for many players just finding their footing to create and experiment with their own crosshairs, but it’s equally important for those at the highest levels of play to tweak and refine their own over time.Ī master painter is nothing without his palette and canvas, so let’s establish a few basics about how you can go about making crosshairs if you’re just starting out. If you don’t like the crosshair, if it doesn’t work for you, then you’re simply not playing at your best. ![]() The importance of a crosshair that suits the player using it cannot be stated enough. Aim, flicks, corner snapping, prefiring, headshots, wallbangs, and most importantly, defusals. Almost all key gameplay elements other than movement are functions of the crosshair. It’s more than a player’s point of aim, it’s how we interact with the world in CS:GO. By Conor “Anima” Kinahan follow him on Twitter crosshair. ![]()
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